Preferences#
Use Mesh Preview#
Use mesh preview for brush and inspection. This option can be useful to significantly reduce the use of video memory, for example, if the purpose of using the addon is only to import and export cameras. The current implementation of Blender forces the display to save the object’s data and re-render it, just to show the brush preview. Of course, this is convenient, but it significantly increases the load on the system. Therefore, if it is not critical for you to see a preview of the brush you are drawing with, you can disable the preview
Use Previews#
Use image previews. Whether to generate and display image previews in the viewport. This does not significantly increase the amount of video memory, but it can cause small friezes in the viewport. The generation system works according to the principle of displaying the necessary previews. That is, all camera frames in the observer’s field of view will be added to the render queue. Of course, the faster you read data from the disk, the faster it will be generated. The camera on which the cursor is hovered on is always added to render queue first
Dithering Strength#
8x8 Bayer dithering strength. The resolution of the previews is rather small - 128x128 pixels. Of course, this add-on performs smoothing of the generated previews, but for a clearer understanding of what is shown, you can use dithering and mix it with the original preview
Smooth Previews#
Use fast approximated anti-aliasing for preview images. Blender generates previews as Nearest, so readability is lost. This option does not add more data from the original image but performs smoothing and thus makes it more readable
Cameras Transparency#
Transparency of cameras in the viewport.
Tooltip Preview Size#
The size of the preview image in the tooltip. Does not affect the quality of the displayed preview, only its size
- Normal
Standard size, 128x128 pixels
- Large
Stretched to double size
Tooltip Position#
The location of the pop-up tooltip with information about the camera data on which the cursor is hovered
- Static
Appears near the brush and remains in the place where it appeared
- Floating
Appears and follows the brush
- Fixed
Appears only at the bottom of the screen, in the middle
Software#
Preset for software for which the operation will be performed
- Reality Capture
Use presets for Reality Capture
- Agisoft Metashape
Use presets for Agisoft Metashape
Select Framebuffer Scale#
Select framebuffer scale percentage, available in “Developer Extras” section. This exists mostly for optimization purposes, since the smaller size of framebuffer significantly reduces the use of both memory and CPU. The point is that the data from framebuffer will be read not only in one particular place, but also to determine which cameras in the field of view of the observer and require rendering of preview. Changing this option requires restarting the active main operator
Log Level#
The level of the log that will be output to the console. For log to file, this level value will not change
- Debug
Debug messages (low priority)
- Info
Informational messages
- Warning
Warning messages (medium priority)
- Error
Error messages (high priority)
- Critical
Critical error messages